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ZEN BOUND 2 WIKI DRIVERS
Please note that the first execution of a game with updated drivers shows more stuttering (and therefore has lower average FPS in benchmarks) due to recompilation of shaders. If your game doesn't have a benchmark mode, go to an (ideally static) game location and observe the FPS on the screen. desktop launcher for a game:Įxec=env mesa_glthread=true /path/to/your/game/executableĪlternatively, you can modify /etc/drirc accordingly. In steam, you can go into Properties -> Set Launch Options and use $ mesa_glthread=true /path/to/your/game/executable
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To enable it, you can run the game from terminal with an environmental variable set: driconf in Mesa git (below The GL thread whitelist is below comment)īy default, it's off.See the example guide.īefore testing, review the list of games that are already whitelisted and don't need further testing: Bleeding edge builds for popular distributions:
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Some developer comments can be found at Phoronix forum.įor testing, you need at least Mesa 17.2.0 git master as of or later ( check your version). Read more at OpenGL multithreading in Mesa is ready for wider testing and Call for community testing: OpenGL multithreading is ready. Help them figure out the impact on your favorite games. This functionality is available for all Mesa drivers (RadeonSI, R600, Nouveau, Intel). The functionality is disabled by default, but games known to benefit from this feature are then whitelisted in global mesa configuration file. Mesa developers are looking for feedback about which games benefit from Mesa's glthread implementation (OpenGL multithreading), also known as threaded dispatch.